Every developer should have the pleasure of implementing an encryption and compression algorithm.
Why?
Why not!
There are many good reasons that every developer should have this experience:
1. Encryption and Compression are very fundamental technologies that have broad-reaching impact in much of what we do as software developers. Getting some hands-on experience with both of these subject areas only helps the developer to really understand and internalize some of this knowledge.
2. The theory behind both compression and crypto is downright fascinating.
3. It's a great opportunity to take a very solid specification, and take your hand at implementing it. This is also a great way to learn a new langauge!
4. It's a great opportunity to work with data at a byte-level and bit-level. Sometimes you just realize how one of your favorite programming platforms (Java) really sucks at byte manipulation and bit-twiddling.
5. Implementing compression algorithms is also a good opportunity to dust off your data structure skills sets. (note: implementing run-length encoding does not count) :-)
6. It's pretty darn satisfying to use your software at for one operation (like compression or encryption) and see it inter-operate with another software tool for the other operation (like decryption or uncompressing data).
So, go ahead and implement LZW or DES today!
Sunday, July 26, 2009
Thursday, July 23, 2009
Bucket List 1: Write Code Down at the Bare Metal.
I think every developer should experience the joy, frustration, and shear thrill of programming in assembly (machine) language. While maybe not a critical day-to-day skill for many software developers, Assembly Language programming still educates the software developer in many ways.
I first started programming 6502 Assembly back in 1985. I had an 8-bit Atari computer, and I was doing a lot of programming BASIC. The problem with this platform is that the computer only had a clock speed of 1.44 Mhz, and BASIC was interpreted. This wasn't exactly the speediest platform. :-)
I soon learned that the Atari platform had some very simple hooks to allow your BASIC program to jump to a user machine language program loaded into "page 6". Each "page" on the Atari computer had 256-bytes of memory. Page 0 started at memory location 0, Page 1 started at memory location 256. Page 6 started at memory address 1536.
I remember hand-translating the assembly opcodes to machine language, and then using BASIC's DATA statements to load them into memory, starting at location 1536. If my assembly language program when awry, the computer would lock up and I'd reboot. I was in heaven a year later when I found an Assembler written in BASIC that would do the translating for me. :-)
I used 6502 Assembler to quickly redefine character sets, wipe out memory, animate graphics, mix colors, break the 4-Player limit in Player-Missile-Graphics (there were some gnarly things you could do when the screen was redrawing itself mid-screen).
6502 Assembly was a great assembly language to learn. There were only three registers (A, X, and Y). The instruction set was small. I learned a lot about the computer - everything from interfacing with external devices to programming the graphics and sound chips.
My later experience was in college. I picked up 80x86 assembly language to do some hi-performance 3D graphics. The 80x86 had more sophisticated memory management and more registers to work with, but the experience was just as invaluable. I learned the art of really fast integer math (both fixed point math and all of the neat tricks with rotates/adds that could be done to speed up calculations). I counted clock cycles. I precalculated values to make math even faster. I unrolled loops to prevent the penalty of having to branch/jump.
I haven't done any assembler since college (well over 15 years now!). But I still look back at those times very fondly. They gave me a great appreciation for how computers really work, how memory is managed, and how devices really work. You get great insights into code optimization. Finally, there was always a huge pay check at the end of the day - A HUGE performance pay off in speed.
I remember learning C and remembering how simple it was. Everyone in myu college class was having a hard time understanding pointers and memory allocation. But after programming in assembly, it was really easy to understand the abstractions that C was providing the programmer and what the programmer needed to do in order to clean up after himself.
With today's multi-core, multi-language, multi-system architectures, it's easy to see how Assembly language programming is becoming a lost art. With C/C++ compilers that produce super optimized machine code and JVM's that perform run-time analysis before compiling to machine code, I cannot see myself ever dipping back into assembly language again. But the time spent their was a fascinating part of my experience as a software developer. And I still wish every developer gets a chance to talk to the machine using its own native language.
I first started programming 6502 Assembly back in 1985. I had an 8-bit Atari computer, and I was doing a lot of programming BASIC. The problem with this platform is that the computer only had a clock speed of 1.44 Mhz, and BASIC was interpreted. This wasn't exactly the speediest platform. :-)
I soon learned that the Atari platform had some very simple hooks to allow your BASIC program to jump to a user machine language program loaded into "page 6". Each "page" on the Atari computer had 256-bytes of memory. Page 0 started at memory location 0, Page 1 started at memory location 256. Page 6 started at memory address 1536.
I remember hand-translating the assembly opcodes to machine language, and then using BASIC's DATA statements to load them into memory, starting at location 1536. If my assembly language program when awry, the computer would lock up and I'd reboot. I was in heaven a year later when I found an Assembler written in BASIC that would do the translating for me. :-)
I used 6502 Assembler to quickly redefine character sets, wipe out memory, animate graphics, mix colors, break the 4-Player limit in Player-Missile-Graphics (there were some gnarly things you could do when the screen was redrawing itself mid-screen).
6502 Assembly was a great assembly language to learn. There were only three registers (A, X, and Y). The instruction set was small. I learned a lot about the computer - everything from interfacing with external devices to programming the graphics and sound chips.
My later experience was in college. I picked up 80x86 assembly language to do some hi-performance 3D graphics. The 80x86 had more sophisticated memory management and more registers to work with, but the experience was just as invaluable. I learned the art of really fast integer math (both fixed point math and all of the neat tricks with rotates/adds that could be done to speed up calculations). I counted clock cycles. I precalculated values to make math even faster. I unrolled loops to prevent the penalty of having to branch/jump.
I haven't done any assembler since college (well over 15 years now!). But I still look back at those times very fondly. They gave me a great appreciation for how computers really work, how memory is managed, and how devices really work. You get great insights into code optimization. Finally, there was always a huge pay check at the end of the day - A HUGE performance pay off in speed.
I remember learning C and remembering how simple it was. Everyone in myu college class was having a hard time understanding pointers and memory allocation. But after programming in assembly, it was really easy to understand the abstractions that C was providing the programmer and what the programmer needed to do in order to clean up after himself.
With today's multi-core, multi-language, multi-system architectures, it's easy to see how Assembly language programming is becoming a lost art. With C/C++ compilers that produce super optimized machine code and JVM's that perform run-time analysis before compiling to machine code, I cannot see myself ever dipping back into assembly language again. But the time spent their was a fascinating part of my experience as a software developer. And I still wish every developer gets a chance to talk to the machine using its own native language.
A Software Developer's Bucket List.
About 6 months ago, my wife and I watched the movie The Bucket List. The movie is about a guy that makes a list of Things to Do before he Kicks the Bucket.
This got me to thinking about my career as a software developer, and I thought I should put together a Software Developer's Bucket List. Everything a software developer should do during their career.
I'll start off with things that I've done and end with things that I have yet to do.
This should be an interesting exercise for me.
This got me to thinking about my career as a software developer, and I thought I should put together a Software Developer's Bucket List. Everything a software developer should do during their career.
I'll start off with things that I've done and end with things that I have yet to do.
This should be an interesting exercise for me.
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